Animation of Water Droplets Moving Down a Surface


Kazufumi Kaneda, Shinya Ikeda, Hideo Yamashita

The Journal of Visualization and Computer Animation, Vol. 10, No. 1, pp. 15-26 (1999)


ABSTRACT
Rendering a scene containing water is among the most challenging aspects in the field of computer graphics. Researchers have developed a wide variety of algorithms for rendering water, but there still remain unaddressed problems, due to water's multiformity and complex patterns of motion. This paper proposes a method for generating realistic animation of water droplets on transparent surfaces, such as the windshield of a vehicle, for example. One of the method's applications can be considered the animation of water droplets on a windshield, a process vital for drive simulators. The proposed method employs a particle system in a discrete environment to calculate the movement of water droplets on a surface, and environment mapping for indicating the property of transparency to quickly render scenes through transparent objects. Using the method, windshield wipers moving on a windshield and other obstacles moving against water droplets can also be taken into account. Fully computer generated animations and video compositions of water droplets on a windshield demonstrate the usefulness of the proposed method.

Keywords: Computer Animation, Particle Systems, Discrete Model, Environment Mapping, Video Composition

Digital Object Identifier 10.1002/(SICI)1099-1778(199901/03)10:1<15::AID-VIS192>3.0.CO;2-P


(a) Visualization of the simulation result (MPEG movie 1.3 MB).
(b) Street scene through a windshield (MPEG movie 1.4 MB).
(c) Street scene through a windshield (MPEG movie 1.2 MB).
(d) Compositing the flow of water droplets and video (MPEG movie 1.7 MB).
(e) Hazardous condition for a drive (MPEG movie 2.3 MB).

Figure 9: Examples of animation of water droplets on a windshield.


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