Vehicle Simulator based on a New Computational Model of Friction

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Abstract

Techniques for simulation and modeling of wheeled vehicles are important for the purposes of efficient design of vehicle components, driving simulators for training, computer games and computer graphics. One of most important factors that determine the behavior of a vehicle is the friction between the tires and the road. It is quite a familiar physical phenomenon in our daily lives, but is a really complicated phenomenon consisting of viscoelastic behaviors of the contact patch and the mixture of static friction and kinetic friction. In particular, there have been little simulation techniques that properly capture the discontinuity induced by the switching between the kinetic friction and the static friction.

In this project, we are studying on mathematical models of the interaction between a tire and the road based on our recent technique to simulate physical systems involving Coulomb friction. By using the new method, we can realize realistic vehicle simulator that captures slow and small motions like K-turn, dry steering, as well as high-speed steering.


Snapshot of the simulator

Experimental setup
(Logitech G25 Raching Wheel)

Papers


Links

  • This project is based on the theoretical study detailed here.
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